The Pack Report is published by Rip Station. We say so on every page so you can weigh what we write accordingly. Figures are quoted from the sources linked, with the date we read them. Terms change; check the operator before you rely on a number.

Last updated October 14, 2026.

"Ripping a slab online" means paying a fixed price for a random, professionally graded card drawn from a published pool, instead of opening a sealed booster pack. The card is real, it already has a PSA, BGS or CGC label, and it is sitting in a vault. What you buy is the reveal and the title to whatever comes out.

What you get

A sealed booster gives you ten raw cards of unknown condition, most of them worth nothing. A graded-slab machine gives you one card that has already been authenticated and graded, with a certificate number you can look up, and a market value you can check before and after the reveal. The pool is public: on Rip Station, for example, each machine's page lists the odds by value band and the chase cards currently loaded, and the expected-value page shows the average value of everything in the machine with a timestamp.

After the reveal you have three choices, and this is the part that separates the format from opening boosters:

  • Keep it in the vault. The card stays where it is, under your name, with no storage fee on most platforms. You can sell it on the platform's marketplace later.
  • Ship it. You pay carrier rate plus a handling fee and the slab arrives at your door. On Rip Station a single US card averages about $11 all-in; international runs $18 to $36 per box plus handling, and you pay import duties on delivery.
  • Sell it back. Most platforms offer an instant buyback at a stated percentage of the card's current market value, inside a time window. Rip Station's is 83 percent of estimated market value for seven days after the rip. It is optional, and it is a percentage of the card's value, not of what you paid.

Step by step

  1. Pick a machine by price point. Machines run from $25 to $500 and more. A $50 machine is loaded with cards that mostly sit between $35 and $100, with a thin tail of chase cards above that.
  2. Read the odds and the EV before you pay. Odds are value bands with percentages ("$35-$45: 56%, $200-$500: 0.8%"). EV is the average card value in the pool. If a platform does not publish both, you are paying blind.
  3. Pay. Card, Apple Pay, Google Pay or a crypto balance, depending on the platform. Email sign-in is enough on Rip Station; you do not need a wallet first.
  4. Reveal. The card's name, grade, certificate number and estimated value appear. Look the cert up on the grader's site if you want to; the number is public.
  5. Decide inside the window. Sell back for the quoted percentage, ship it, or leave it vaulted. The buyback offer expires; the other two do not.

What to check before paying, on any platform

CheckWhy it mattersWhere to find it
Who the operator isA named company with an address can be held to its terms. An anonymous Discord cannot.About page, terms of service, company registry
Where the cards physically areYou are buying a claim on a vaulted object. The vault, not the website, is what makes it real.FAQ: custody, vault partner, insurance limits
Published odds and EV, with a timestampThe only way to know what a machine is worth before you pay.Pack page, EV page, llms.txt
Buyback basis"90% buyback" of pack price and "83% buyback" of card value are different numbers. Ask: percent of what, decided by whom, for how long.FAQ, terms
Shipping cost and countriesA $5 card with a $25 shipping fee is a $30 card.Shipping FAQ, checkout quote
Payment and withdrawal railsCard payments mean a chargeback path. Crypto-only means none. Check how you get money out, too.Checkout, wallet page
Refund and shutdown termsPack purchases are final everywhere. What happens to vaulted cards if the operator closes is the question that matters.Terms, FAQ

A worked cost example

Rip Station's $50 Pokemon machine on October 14, 2026 (figures from its EV page, which updates): pack price $50.00, estimated card-value EV $52.50. That is a 5.0 percent edge on paper, before any cost. If you sell back at 83 percent, expected proceeds are $43.58, a 12.8 percent loss against the price paid. If you ship, you pay about $11 and own a card whose average value is $52.50, which you may or may not be able to sell for that. If you keep it vaulted, you have spent $50 on a card worth about $52.50 on average, with the variance of a 56 percent chance it is worth $35 to $45 and a 0.8 percent chance it is worth $200 to $500.

The lesson generalizes. On every platform we have looked at, the pack price is below the average card value and the instant buyback is below the pack price. Ripping is a way to buy a random graded card at roughly market value with a chance at a chase card. It is not a way to turn $50 into $43.58 on purpose, and anyone describing buyback as "profit" is describing it wrong.

Where you can rip graded slabs

  • Rip Station: graded Pokemon machines from $25 to $500, odds and EV published per machine, 83 percent buyback for seven days, worldwide shipping, Sui for the ownership record. Published by the same company as this site.
  • Collector Crypt, Courtyard, Phygitals, Beezie: tokenized graded-card platforms with random packs and marketplaces, on Solana and Polygon.
  • Tilt Rips, Ripit, Packs.com, ripz.gg, rip.fun: pack-ripping sites without a blockchain layer, mostly sports and Pokemon.

We keep a side-by-side comparison of all of them, with every number dated and linked to its source.

Who should not do this

Anyone who needs the money back. The buyback is a floor, not a refund. Anyone who wants a specific card: buy it on a marketplace or at auction instead, where you pay for the card you can see. And anyone under the platform's age limit.

Frequently asked questions

What does it mean to rip a slab online?

You pay a fixed price for one random, professionally graded card (PSA, BGS or CGC) drawn from a published pool held in a vault. After the reveal you can keep the card vaulted, have it shipped, or sell it back to the platform at a stated percentage of its market value.

Do I own the physical card?

On custodial platforms the card is held in a third-party vault under your name after the rip. You can ship it to yourself. Read the custody and shutdown terms: the website is not the vault, and insurance has limits.

Is ripping graded cards online worth it?

On paper the average card value is usually a few percent above the pack price, and the instant buyback is usually 10 to 20 percent below it. It is a way to buy a random graded card at about market value with a chance at a chase card, not a way to make money.

What is the difference between buyback of pack price and buyback of card value?

A buyback quoted as a percentage of card value pays more when you pull a good card and less when you pull a weak one. A buyback quoted as a percentage of pack price is a fixed refund. Always ask: percent of what, who sets the value, and for how long.

How much does it cost to ship a graded card from a vault?

On Rip Station, carrier rate plus a $5 per-card handling fee; a single US card averages about $11, international $18 to $36 per box plus handling and any import duty. Other platforms publish their own rates; check before you rip if you intend to ship.